GMD 074
Intro to Flash
Fall 2005
Section: 42083
Meeting Time: Saturday 12:00 PM - 2:50
PM
Room: M-216
Instructor: Larissa
Bank
E-mail:
larissabank@hotmail.com
class Website: http://www.larabank.com/introtoflash
Office Hours: by appointment
Units-1.0
Lecture
Hours-1.0
Laboratory
Hours-2.0
Course
Prerequisites: None
Offered
credit/no-credit only
To
Access Lab outside class time: GMD-090L Open GMD Short-Term Lab
Texts:
Optional: Flash MX 2004 for Windows
and Macintosh: Visual Quickstart Guide, 2003. $24.99
Materials and Supplies:
options:
CD's, USB drive or personnel external hard drive.
Course Description:
An introductory course in vector-based animated graphics for multimedia
through Macromedia's flash.
Students
will realize one Flash animation project showing mastery of frame by frame
and tweening animation, proper symbol usage, and the ability to create with
the type and vector drawing tools as well as animate imported raster elements.
Evaluation
will be based on the time and effort put into these projects as well as additional
supporting tutorials. This will involve self-motivation and problem solving.
It will be necessary to keep up with all phases of the class to fully succeed.
We will be presenting and critiquing work. Participation in discussions and
critiques is mandatory. The student must be prepared to discuss and present
their work on specific due dates.
Course
Goals:
-Gain an clear understanding of the purpose of Flash
-Define and demonstrate the use of various Flash tools
-Demonstrate the ability to incorporate sound, graphics, and vector drawing
into a Flash animation
-Define and demonstrate the ability to incorporate aesthetic design concepts
into your Flash projects
-Analyze and interpret professional Flash sites
Process for Evaluation:
You will have the following project. Projects will be presented for critique. Be prepared. The more prepared to work and participate in class you are, the more successful you will be.
in-class tutorials (spread out over course):gradient tutorial, tweening tutorial, masking tutorial, motion guide tutorial, sound tutorial, and animation tutorials.
Project: Fully realized 30 second
Flash animation with audio.
Estimated
Homework Time Commitment: Please budget 3-6 hours per week to review the materials
and to work on your assignments and projects.
Grading:
-
Assignments/Project (100%)
-
Attendance will be recorded and is mandatory. One absence is excusable
if you speak with me before hand. Two absences or more may drop your grade
by a letter grade. If you miss 4 consecutive class meetings without contacting
me you will be dropped and if passed the drop deadline, you will receive an
F for the class.
Policy:
-
Projects are graded on planning and organization, quality
of work, attention to detail, and thoughtful use of concepts introduced in
class. Creativity and use of the tools will be considered as well.
-
Lateness or leaving early will not be tolerated as well. Please speak
to me if you have any particular issues regarding this. Chronic lateness and
leaving early will be tallied and used to calculate attendance.
-
Late Assignments are graded down a letter grade for each class date late.
This is non-negotiable, only an excused absence justifies lateness. Assignments
can always be redone for a better grade, so it is better to turn in something
than nothing.
-
You cannot makeup the final project. The only exception is for a documented
excused absence.
-
If you disrupt class you will be given one warning only, further incidences
will result in being sent to the Dean of Students and possible removal from
the class. Interpretation of what is considered "disruptive" is
at the discretion of the instructor, basically this entails any behavior that
interferes with the educational process of the students.
Available
Support Services:
-
Open Labs: Recommended. USE IT. Multimedia Open Lab 097L
-
Websites: see: http://www.larabank.com/introtoflash
-
TLC Lab-I-209 The Tutoring/Learning/Computing Lab: no-cost tutorial assistance
in English, Math, and other disciplines.
-
Library-R Building: copy machines, computer lab, an open media Lab, filmstrips,
slides, and books.
Semester Deadlines:
Refund Deadline - 08/26
Add Deadline - 09/02
Class Dates - 08/20-9/17
Holidays:
Labor Day - 9/6
I am available to meet
with you to discuss class work, policies, or other questions and concerns you
may have. We reserve the right to change the syllabus and projects/assignments.
August 20, 2004
1. Introduction to Syllabus, website, and project: 1/4 hour
2. Introduction to application interface and document attributes:
1/4 hour
3. Creating objects with paint tools: 1 hour
A.
Introducing toolbox and paint tools
B. Creating, breaking, joining,
deforming, and transforming objects
C. Creating and manipulating fills and
strokes
D. Making selections
E. Setting color attributes
F. Grouping and ungrouping objects
4. Working with the type tool: 1/2 hour
A. Setting and manipulating type
attributes
B. Converting type into an object
1. Breaking, joining,
deforming, transforming
2. Setting color
attributes
3. Manipulating fill
and stroke
Lab: Application familiarity time and art asset production: 1 hour
Homework: Read Introduction and Chapter 1, 2, & 3 in Flash
Visual Quickstart
August 27, 2004
Lecture:
A. Creating and editing
B.
Working in layer states
2. Symbols and instances: 1/2 hour
A. Symbol use and type
B. Creating, enable, edit symbols
C. Symbol library
D. Create and modify instances
E. Breaking apart instances
F. Symbols and the library
Lab: Continue making art assets for site and converting them into
symbols:1 1/2 hours
Homework: Read Chapter 4, 5 & 6 in Flash Visual Quickstart.
September 3, 2004
Lecture:
1. Importing files and cleaning up bitmaps:
1/2 hour
A. Bitmaps
Frame by Frame animation/Keyframe
Animation: 1 hour
A. Animating with the timeline
1. Frames
2. Keyframes
Lab: Bring in, or find on the Internet, JPGs and bitmaps for your
sites and import, modify, and convert to symbols. Start frame by frame animating
symbols: 1 1/2 hour
Homework: Read Chapter 7 & 8 in Flash Visual Quickstart.
September 10, 2004
Lecture:
1. Importing files: sound: 1/2 hour
A. Sound and sound lecture
2. Animating symbols and instances: 1 hour
B. Animating using tweening
1. Position
2. Rotation
3. Scale
4. Color
C. Animating using motion paths
D. Animating with layers
E. Animated Masks
F. Fine-tuning animation with onion skinning
G. Animating multiple objects
H. Reversing frames
Lab: continue working on animations: 1 1/2 hour
September 17, 2004
Critique final Projects at end of class.