College of the Canyons

Anim 130 interactive animation for the web
Spring 2007

Section: 50552
Instructor: Larissa Bank
Meeting Time: MW 11:00am-1:25pm
Room: M224
E-mail: larissabank@hotmail.com
Class Website: http://www.larabank.com/flashclass
Instructor's Website: http://www.larabank.com
Office Hours: by appointment


Course Description:
An introduction to interactive 2D computer animation using Flash. The focus of the class will be on creating projects using drawing tools, bitmaps, sound, symbols, layers, animation, and basic interactivity. The student will realize smaller projects as well as develop an animated short complete with interactivity, audio, and animation.

Evaluation will be based on the time and effort put into these projects as well as additional supporting tutorials. This will involve self-motivation and problem solving. It will be necessary to keep up with all phases of the class to fully succeed. We will be presenting and critiquing work. Participation in discussions and critiques is mandatory. The student must be prepared to discuss and present their work on specific due dates.

Units
-3.0
Lecture Hours
-2.0
Laboratory Hours
-3.0
Course Prerequisites:
None
Recommended: Animation Open Lab 092L
Recommended:
Basic Computer Skills

Texts:
Required:

’Ä¢Hollywood 2D Digital Animation: The New Flash Production Revolution by Sandro Corsaro and Clifford J. Parrott (Paperback). In bookstore.


Optional:

’Ä¢Exploring Storyboarding: An In-Depth Guide to the Art and Techniques of Contemporary Storyboarding by Wendy Tumminello. Publisher: Thomson Delmar Learning. In bookstore.
’Ä¢The Animator’Äôs Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators by Richard Williams. Publisher: Faber and Faber. In bookstore.
’Ä¢
Flash 8 for Windows and Macintosh: Visual Quickstart Guide, 2005. $24.99

Materials and Supplies:

Any of the below:

-CDs for backup
-USB flash drive: 64mb-256mb: recommended: 128mb
-portable hard drive

Course Goals:

Process for Evaluation:
You will have the following projects during the semester. These projects will be presented for critique. Be prepared. Emphasis will be placed on planning, organization, and deadlines. The more prepared to work and participate in class you are, the more successful you will be.


Class projects:

in-class tutorials (spread out over semester):
tweening tutorial, masking tutorial, motion guide tutorial, and animation tutorials.


First project: The Worlds Ugliest Flash Drawing Contest. To be rated in class. Complete with prizes for 1st, 2nd, and 3rd place (drawing tools, basic Flash usage, and interface comprehension).

Second Project: The Mix. Making a sound composition with imported audio (audio import and usage). Adding in one animated piece of artwork synched to the audio.

Third Project: The 30 Second Animation Project The sky’Äôs the limit on this one. This must use frame by frame and tweening animation. It should also include audio.

Fourth Project: Collaborative Interactive Piece. Students will work in groups, create a pitch for a short with an interactive flowchart and then divide tasks completing the scenes.

Final project:

You will design your own animated short from a proposal to storyboards to animatics and finally a realized piece. It must have dialog, sound effects, tweening and frame by frame animation, a motion guide, etc.

Please keep in mind the end of the year animation show. Any animated film produced in class can be screened at this venue in May.


Estimated Homework Time Commitment: Please budget 3-6 hours per week to review the materials and to work on your assignments and projects.

Grading:
Attendance will be recorded and is mandatory. Two absences are excusable if you speak with me before hand. Three absences may lead to an automatic fail (this is the policy of the animation department at College of the Canyons)

Grading Break down:
’Ä¢ Assignments/Projects: First Project (pass/fail) (10%), Second Project (10%), Third Project (20%), Fourth Project (10%)
’Ä¢ Final Project (30%)
’Ä¢ Tutorials: tween, motion guide, mask, and animation (10%)
’Ä¢ Class Participation/Attendance (10%)

Grading Scale:
A=100-93, A-=92-90, B+=89-87, B=86-83, B-=82-80, C+=79-77, C=76-73, C-=72-70, D+=69-67, D=66-65, F=64-below (F is the only failing grade).

Policy:
’Ä¢ Projects are graded on planning and organization, quality of work, attention to detail, and thoughtful use of concepts introduced in class. Creativity and use of the tools will be considered as well.

’Ä¢ Lateness or leaving early will not be tolerated as well. Please speak to me if you have any particular issues regarding this. Chronic lateness and leaving early will be tallied and used to calculate attendance, every hour missed being calculated until the total class time of 3 hours for a day is reached, and then the above will apply.

’Ä¢ Late Assignments are graded down a letter grade for each class date late. This is non-negotiable, only an excused absence justifies lateness. Assignments can always be redone for a better grade, so it is better to turn in something than nothing.

’Ä¢ Grade challenges: it is the student’Äôs responsibility to keep all work (projects & tutorials) and grade sheets to challenge a grade.

’Ä¢ If you disrupt class you will be given one warning only, further incidences will result in being sent to the Dean of Students and possible removal from the class. Interpretation of what is considered "disruptive" is at the discretion of the instructor, basically this entails any behavior that interferes with the educational process of the students.

Available Support Services:
’Ä¢ Open Labs: Recommended. USE IT. Animation Open Lab 092L
’Ä¢ Websites: see: http://larabank.com/flashclass/tutorial.html
’Ä¢ TLC Lab-I-209 The Tutoring/Learning/Computing Lab: no-cost tutorial assistance in English, Math, and other disciplines.
’Ä¢ Library-R Building: copy machines, computer lab, an open media Lab, filmstrips, slides, books.


I am available to meet with you to discuss class work, policies, or other questions and concerns you may have.


I reserve the right to change the syllabus and projects/assignments.


Semester Deadlines:
Class Meets: February 5th ’Äì June 2nd
Add deadline: February 20th
Deadline to Drop without a W on transcript: March 2nd
Deadline to Drop, W will appear on your transcript: April 9th


Deadline to select CR/NC grading option: March 14th
Refund Deadline: February 20th

Holidays:
President’Äôs Week: February 16th-19th
Spring Break: April 2nd-April 8th
Memorial Day: May 28th

Course Calendar


Week 1

February 5
Lecture:

-Introduction to Syllabus, website, and student work
-Introduction to application interface and document attributes

February 7
Lecture:
Creating objects with paint tools
A. Introducing toolbox and paint tools
B. Creating, breaking, joining, deforming, and transforming objects
C. Creating and manipulating fills and strokes
D. Making selections
E. Setting color attributes
F. Grouping and ungrouping objects
G. Merging shapes
H. Saving color
I. Gradients
J. Smoothing
K. Ink bottle
J. Pen tool

Working with the type tool
A. Setting and manipulating type attributes
B. Converting type into an object
  1. Breaking, joining, deforming, transforming
  2. Setting color attributes
  3. Manipulating fill and stroke
  4. Grouping and Ungrouping

Lab: Working with the Wacom & Application familiarity time. Work on First Project: The Worlds Ugliest Flash Drawing Contest (due Monday).

Homework:
Read Introduction and Chapter 1 in book: Introduction to Animation. First Project is due Monday



Week 2

February 12
First Project Due:
Ugly Drawing for Review
Critique and judging

Lecture:
Importing files and Rotoscoping
A. Bitmaps
B. Scanning
C. Vectorizing bitmaps
D. Lasso Tool and magic wand for bitmap clean-up.
E. Basic frame by frame Animation
F. The free transform tool

Lab: Start on Project 2, the mix, collect audio.

February 14
Lecture:

Importing files
B. Sound

Working in layers
A. Creating and editing
B. Creating and modifying layers
C. Working in layer state

Lab: Work on Project 2, the mix. Import bitmaps from Internet and modify, cut up and animate.

Homework:
Read Chapter 4 in book: Drawing and Scanning.



Week 3

February 19
no class, President’Äôs Weekend

February 21
Lab: Work on Project 2, the mix. Due Monday

Homework:
Read Chapter 10 in book: Audio. Second Project: The Mix is due Monday at the end of class.


Week 4

February 26
Lecture:

Libraries
A. Library window
B. Managing
C. Sharing

Symbols and instances
A. Symbol use and type
B. Creating, enable, edit symbols
C. Symbol library
D. Create and modify instances
E. Breaking apart instances
F. Symbols and the library

Second Project Due at the end of class: The Mix for Review
Critique

February 28
Lecture:
Frame by Frame animation/Keyframe Animation
A. Animating with the timeline
  1. Frames
  2. Keyframes
  3. Do animate tutorial as example

Lab: Animation Tutorials.

Homework:
Read Chapter 2 in book: Basic Flash Animation Concepts. Animation tutorials due on Monday.

 


Week 5

March 5
Animation Tutorials due.

Lab: Start working on the Third Project Due: 30 second Animation

March 7
Lecture:

Animating symbols and instances
B. Animating using tweening

1. Position
2. Rotation
3. Scale
4. Color

Lab: tween tutorial and work on Third Project Due: 30 second Animation

Homework:
Read Chapter 3 in book: The Flash Production Pipeline.



Week 6

March 12
Lab:
work on Third Project Due: 30 second Animation

March 14
Lecture:

Animating concepts continued...
C. Animating using motion paths
D. Animating with layers
E. Setting frame rate
F. Animated Masks

Lab: motion path and mask tutorial and work on Third Project Due: 30 second Animation

Homework:
Read Chapter 6 in book: Time is Money.


Week 7

March 19
Lab: Work on Third Project Due: 30 second Animation

Homework: Third Project: 30 second Animation due Wednesday.

March 21
Third Project Due:
30 Second Animation for Review
Critique

Lecture:

Animation concepts continued...
G. Setting up a scene
H. Fine-tuning animation with onion skinning
I. Animating multiple objects
J. Reversing frames
K. Saving animations as symbols
L. Creating and working with nested animations

Flowcharts & animatics

Lab: Distribute Collaborative project guidelines.

Homework: Read Chapter 7 in book: Strategy of Character Design.


Week 8

March 26
Lab: Distribute Collaborative project guidelines, divide students up, and have them start to conceptualize: create flowchart and written proposal. They must as a group come up with a concept and work on a written proposal for their project and a flowchart to be presented at the end of class.

March 28
Lab: Students continue with the Fourth Project: The Collaborative Interactive Piece working on storyboards. Students should divide the storyboarding task up among themselves.

Homework: Be ready to present boards for the collaborative project on Monday.


Week 9

April 2
No Class, Spring Break

April 4
No Class, Spring Break



Week 10

April 9

Critique: Students present boards for project.

Lecture:
A. Tracing over artwork
B. Creating an animatic with multiple scenes.
C. Getting sound into your files effects and dialog.

Lab: Students import boards into Flash and must break apart boards into scenes and adjust timing of scenes. Find audio effects and add to file.

 

April 11
Lecture:
Creating Interactivity: BUTTONS
A. The Actions Panel
B. Choosing Actions
C. Playing, and stopping movies and sounds: frame event handler
D. Creating interactive buttons and menus: button event handler
E. Setting labels to keyframes

Lab: Students program architectures as a group.

Homework: Read Chapter 8 in book: Camera Moves


 

Week 11

April 16
Lecture:

Creating Interactivity: BUTTONS continued...Discuss preloaders and Flashkit games, have students add a preloader to their files.

Lab: Students program architectures as a group, inserting a preloader. When finished, begin dividing up scenes for final artwork and animation.

April 18
Lab:
The scenes should be divided up among the students to be fully realized with final artwork and animation.

Homework: Read Chapter 5 in book: From Flash to Broadcast and Film.


Week 12

April 23
Lab:
Work on artwork and animation for collaborative project.

April 25
Lab: Work on artwork and animation for collaborative project.

Homework: final project: written proposal, a few sentence pitch, due Monday. Collaborative project is due Monday.


Week 13

April 30
Collect written Final Project Proposals
Review and critique Collaborative Project.

Lab: work on storyboards for final

Homework: Storyboards for final are due on Wednesday.

May 2

Critique boards for Final project.
Lab:
Start work on final: scan in boards, cut them up into scenes, record, collect, and cut audio; create artwork and character sketches.

Homework: Read Chapter 9: Special Effects.



Week 14

May 7
Lab: Continue working on final: symbolize character artwork, work on backgrounds, etc.

May 9
Lab: work on Final: animation

Homework: Read Chapter 11: Brave New World.



Week 15

May 14
Lab:
work on Final: animation

May 16
Lab:
work on Final: animation



Week 16

May 21
Lab:
work on Final: animation

May 23

Lab:
work on Final: animation
Homework:
FINAL PROJECTS ARE DUE NEXT WEDNESDAY



Week 17

May 28

No Class, Memorial Day

May 30
Final Projects Due.
Presentations.